Chris Coyier: A Modern Web Designer’s Workflow

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More and more is expected from today’s web designers. Visual design is just one small part of the job. Those designs also need interaction. They need to work across loads of devices of varying shapes and sizes. They need to be fast and easy to use. As a designer, you need to be able to communicate and share code across a team. You need to be familiar with lots of differnet technologies.

Don’t panic! This is all fun stuff. There are loads of amazing tools these days to help things along. Together we’ll go through the lineup of all these tools and discuss what does what.

Chris Coyier is a web designer who writes about web design at CSS-Tricks, talks about web design every week on the podcast ShopTalk, and co-founded the code playground CodePen.


  1. I feel like the whole thing of Sass concatenating several files into a global one could be simplified into a single file that has markers in it that tell the editor to divide these sections into tabs of the input field. The editor would then just need to update the specific section in the global file after an edit in one of its tabs.

  2. Somebody had better tell the guy in the blue t-shirt and glasses that raising his intonation at the end of each clause makes him sound as if looks for validation and transmits his weakness as a man (as a human even). I've heard schoolgirls doing that, but a grown man shouldn't.

  3. Never thought I would sit through a video this long on web progamming. But Chris Coyier is legit and has the best way of keeping you interested. I am a pretty big follower of his site and use almost every technique he talks about here. This is a video a lot of intermediate web developers should watch.

  4. This talk is so good that it took me twice as long to watch it completely…because of all the pause and repeat process that I did while watching it. Pure Gold for a noob like me 'cause it's still relevant in February 2015.

  5. Regarding the question at 1.27, back in 1994/5 when people had 300 baud modems we used to optimize websites by splitting graphics in to slices that fitted into TCP packet sizes. As I recall the larger packet sizes were 256, 512, 1024, 2048 bytes etc. So if you sliced your graphic to fit these packets it would transport a lot faster. Things have moved on thankfully!

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